index | 2019-07-02

Control changes

SectionControlChanges
GeneralMoviesChange to: By letter: “U+C2” ┬ (§½, beside 1)
Page selector up Add: By position: Shift+Up
Page selector downAdd: By position: Shift+Down
Move secondary selector up Change to: By letter: ,
Move secondary selector downChange to: By letter: .
Page secondary selector up Change to: By letter: ;
Page secondary selector downChange to: By letter: :
Dwarf modeMain: One-StepChange to: By letter: “U+C3” ├ (åäö, any of)
BuildingChange Width +Change to: By letter: h
Change Width −Change to: By letter: k
PilezoneStockpile Settings: Permit SubAdd: By letter: F
Laptop changes
GeneralMove view/cursor up and rightRemove: By position: Page Up
Move view/cursor down and rightRemove: By position: Page Down
Move view/cursor up, fastAdd: By position: Page Up (Fn+Up)
Move view/cursor down, fastAdd: By position: Page Down (Fn+Down)
Move view/cursor left, fastAdd: By position: Home (Fn+Left)
Move view/cursor right, fastAdd: By position: End (Fn+Right)

data/init/colors.txt

--- df_4412/data/init/colors.txt	2018-07-08
+++ df_4410/data/init/colors.txt	2018-05-31
@@ -1,50 +1,66 @@
 These are the display colors in RGB.  The game is actually displaying extended ASCII characters in OpenGL, so you can modify the colors.
 
+000000
 [BLACK_R:0]
 [BLACK_G:0]
 [BLACK_B:0]
+40508c
-[BLUE_R:0]
-[BLUE_G:0]
-[BLUE_B:128]
+[BLUE_R:64]
+[BLUE_G:80]
+[BLUE_B:140]
+008000
 [GREEN_R:0]
 [GREEN_G:128]
 [GREEN_B:0]
+008080
 [CYAN_R:0]
 [CYAN_G:128]
 [CYAN_B:128]
+8c2010
-[RED_R:128]
-[RED_G:0]
-[RED_B:0]
+[RED_R:140]
+[RED_G:32]
+[RED_B:16]
+800080
 [MAGENTA_R:128]
 [MAGENTA_G:0]
 [MAGENTA_B:128]
+945924
-[BROWN_R:128]
-[BROWN_G:128]
-[BROWN_B:0]
+[BROWN_R:148]
+[BROWN_G:89]
+[BROWN_B:36]
+c0c0c0
 [LGRAY_R:192]
 [LGRAY_G:192]
 [LGRAY_B:192]
+808080
 [DGRAY_R:128]
 [DGRAY_G:128]
 [DGRAY_B:128]
+4040ff
-[LBLUE_R:0]
-[LBLUE_G:0]
+[LBLUE_R:64]
+[LBLUE_G:64]
 [LBLUE_B:255]
+00ff00
 [LGREEN_R:0]
 [LGREEN_G:255]
 [LGREEN_B:0]
+00ffff
 [LCYAN_R:0]
 [LCYAN_G:255]
 [LCYAN_B:255]
+ff0000
 [LRED_R:255]
 [LRED_G:0]
 [LRED_B:0]
+ff00ff
 [LMAGENTA_R:255]
 [LMAGENTA_G:0]
 [LMAGENTA_B:255]
+ffff00
 [YELLOW_R:255]
 [YELLOW_G:255]
 [YELLOW_B:0]
+ffffff
 [WHITE_R:255]
 [WHITE_G:255]
 [WHITE_B:255]

data/init/init.txt

--- df_4412/data/init/init.txt	2018-07-08
+++ df_4410/data/init/init.txt	2018-06-03
@@ -12,11 +12,11 @@
 
 The sound volume runs from 0 (off) to 255 (full).  You can set the volume from the ESC options menu as well.
 
-[VOLUME:255]
+[VOLUME:1]
 
 Change this to skip the wonderful intro movies.
 
-[INTRO:YES]
+[INTRO:NO]
 
 This lets you set the starting windowed/fullscreen setting.  Can be YES, NO or PROMPT.
 
@@ -74,7 +74,7 @@
 
 Switches truetype on whenever the vertical tile size is this many pixels or larger.  You may also use YES/NO to force it on/off.  Turning it off may provide a minor speed boost (using font small enough that it doesn't activate won't).
 
-[TRUETYPE:24]
+[TRUETYPE:NO]
 
 Change this to YES to keep the DF window on top of your other windows.
 
@@ -82,7 +82,7 @@
 
 Change this to YES if you want to see an FPS counter at the top left.
 
-[FPS:NO]
+[FPS:YES]
 
 Use this to set the maximum frame rate during play.  The movies are always capped at 100.  A frame in this case is not graphical but related to the movement speed of a creature.  A healthy, unencumbered dwarven peasant takes one step every 10 frames.
 
@@ -92,7 +92,7 @@
 
 Use this to set the maximum graphical frame refresh rate during play.
 
-[G_FPS_CAP:50]
+[G_FPS_CAP:25]
 
 On cards that support the OpenGL ARB_sync extension, turning this on can improve framerates in GPU overload conditions. It defaults to NO, as many cards that claim to support this will crash if asked to do so.
 
@@ -114,7 +114,7 @@
 Use this to set how fast the game zooms.  The default corresponds to
 increasing grid size by 10 units each time you zoom.
 
-[ZOOM_SPEED:10]
+[ZOOM_SPEED:8]
 
 Change this to NO if you don't want to have the mouse involved at all.
 

data/init/d_init.txt

--- df_4412/data/init/d_init.txt	2018-07-08
+++ df_4410/data/init/d_init.txt	2018-06-03
@@ -8,13 +8,13 @@
 
 Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
 
-[AUTOSAVE:NONE]
+[AUTOSAVE:SEASONAL]
 [AUTOBACKUP:NO]
-[AUTOSAVE_PAUSE:NO]
+[AUTOSAVE_PAUSE:YES]
 
 Set this to YES if you want it to save the game when you start a new fortress.  If AUTOBACKUP above is set to YES, it will also create a copy of this new save.
 
-[INITIAL_SAVE:NO]
+[INITIAL_SAVE:YES]
 
 Set this to NO to make Dwarf Fortress remain in the saved pause state when you load an active game.
 
@@ -26,7 +26,7 @@
 
 This option controls whether or not your choice to embark has a confirmation window after you have selected any dwarves and equipment.  Valid choices are ALWAYS, IF_POINTS_REMAIN and NO.
 
-[POST_PREPARE_EMBARK_CONFIRMATION:IF_POINTS_REMAIN]
+[POST_PREPARE_EMBARK_CONFIRMATION:ALWAYS]
 
 You can change the option below to ALWAYS and NO.  More restrictive world parameter settings override these.  ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
 
@@ -68,7 +68,7 @@
 
 Change this to YES to disallow pets from coffin burial as the default option.
 
-[COFFIN_NO_PETS_DEFAULT:NO]
+[COFFIN_NO_PETS_DEFAULT:YES]
 
 Use these to set the color of wounded body parts.  The format is <foreground color>:<background color>:<brightness>.
 
@@ -85,7 +85,7 @@
 
 As above, for inside/subterranean areas.
 
-[CHASM:250:0:0:1]
+[CHASM:250:0:4:1]
 
 Pillar tile, <character> as above.
 
@@ -241,8 +241,8 @@
 
 You can set the maximum population of your fortress here.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features.  The strict cap also stops fort births.  Both caps can be violated by a few special cases, like the arrival of the monarch if you qualify.
 
-[POPULATION_CAP:200]
-[STRICT_POPULATION_CAP:220]
+[POPULATION_CAP:110]
+[STRICT_POPULATION_CAP:120]
 
 This allows you to control the number of babies+children in your fortress.  The first number is an absolute cap on the number of babies+children.  The second is a percentage of the current number of adults in your fortress (the default is the essentially meaningless 1000% here).  The lower number is used as the cap.  The cap only prevents further pregnancies, so migrant children, multiple births and existing pregnancies from old saves can still push you over the cap.  Setting either number to zero will disallow pregnancies in the fortress.
 
@@ -264,7 +264,7 @@
 
 If you don't like the ,.`' ground, try setting this to NO.  The ground will turn into periods only.
 
-[VARIED_GROUND_TILES:YES]
+[VARIED_GROUND_TILES:NO]
 
 If you'd like your engravings to start off looking the same (you can toggle them on individual later), set this to YES.
 
@@ -277,7 +277,7 @@
 
 Set this to YES to display fluids as numbers indicating depth.
 
-[SHOW_FLOW_AMOUNTS:NO]
+[SHOW_FLOW_AMOUNTS:YES]
 
 If you'd prefer to leave the history behind every engraving for your adventurers to discover, then set this to NO.
 

raw/objects/inorganic_metal.txt

--- df_4412/raw/objects/inorganic_metal.txt	2018-07-08
+++ df_4410/raw/objects/inorganic_metal.txt	2018-06-23
@@ -676,9 +676,9 @@
 
 [INORGANIC:ALUMINUM]
 	[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
-	[STATE_NAME_ADJ:ALL_SOLID:aluminum]
-	[STATE_NAME_ADJ:LIQUID:molten aluminum]
-	[STATE_NAME_ADJ:GAS:boiling aluminum]
+	[STATE_NAME_ADJ:ALL_SOLID:aluminium]
+	[STATE_NAME_ADJ:LIQUID:molten aluminium]
+	[STATE_NAME_ADJ:GAS:boiling aluminium]
 	[DISPLAY_COLOR:7:7:1]
 	[BUILD_COLOR:7:7:1]
 	[MATERIAL_VALUE:40]

raw/objects/inorganic_stone_mineral.txt

--- df_4412/raw/objects/inorganic_stone_mineral.txt	2018-07-08
+++ df_4410/raw/objects/inorganic_stone_mineral.txt	2018-06-23
@@ -550,9 +550,9 @@
 [ENVIRONMENT:IGNEOUS_EXTRUSIVE:CLUSTER_SMALL:100]
 [ITEM_SYMBOL:'*']
 [METAL_ORE:ALUMINUM:100]
-[STATE_NAME_ADJ:ALL_SOLID:native aluminum]
-[STATE_NAME_ADJ:LIQUID:molten native aluminum]
-[STATE_NAME_ADJ:GAS:boiling native aluminum]
+[STATE_NAME_ADJ:ALL_SOLID:native aluminium]
+[STATE_NAME_ADJ:LIQUID:molten native aluminium]
+[STATE_NAME_ADJ:GAS:boiling native aluminium]
 [DISPLAY_COLOR:7:7:1]
 [TILE:'^']
 [MATERIAL_VALUE:40]